![]() Related reading: One Piece Odyssey is another great game that released this week – read Matt’s review here! Players can see what order their characters will fight in, as well as where the enemy will strike. There are bonuses or penalties that apply to either the attackers or the defenders, so sometimes it is best to approach the enemy and sometimes it’s best to let them come to you. I really like the way that the type of terrain impacts the battles that take place on it. On maps, enemy groups can merge, creating extra waves in one battle. Maps generally contain battles and sometimes secret findable items. Go place to place, poking around, talking to people, and continuing with the story. During exploration sections of the game, gameplay is similar to visual novels. There’s exploration, there are maps, and there are battles. The game includes three different gameplay “sections,” as I call them. In my preview of the game, I refer to time as a type of currency, and now that I’ve played more I firmly believe that statement to be accurate. When that limit is reached, enemy forces make their move. Everything happens in “phases,” and every movement on the map has an amount of time attached to it (it passes with each movement, not with real-time). The game mechanics are familiar, yet present a new twist on turn-based play. It’s also detailed and creative: enemy dragons wear iron knee pads, for example. The character art is some of my favourite in the game (though the backgrounds can be quite stunning). Hellios is socially anxious, and I really relate to him in that sense. Lady Faratras’ convictions make me want to protect her. Suzaku’s amnesia makes me want to care for him. Those who appear harsh can be big softies, just with walls up. There’s a lot to love about the characters, whether main or background. That’s helpful! It can help players find treasure in the backgrounds. It’s a rare dwarf wolf that can sniff out wealth. It’s a clever way to insert the tutorial into the main story. Suzaku, the Captain of the Holy Swords of Pylum, has amnesia, so Shiori needs to teach him how to fight. This demonstrates the close personal relationship between the two they’re not just work partners, they are lifelong friends. His travelling companion is a blind priestess named Shiori, and she calls him Nini for short. Suzaku’s full name is Sir Suzaku Ornières, adding a lovely French twist to him. The prologue starts with Suzaku, though, which makes me feel the most connected to him. Considering what she went through at the castle, it seems as though someone has turned against her… are they trying to allow the Demon King to escape and regain power? It’s very possible but my lips are sealed from this point of the story onwards. Suzaku and Shiori (I’ll talk a bit more about them soon) have been sent to quietly investigate Lady Faratras, as some people have become suspicious of her. ![]() His power disrupted the balance of Mana in the world, turning some innocent creatures into fearsome beasts. Animals have been corrupted by the power of the Demon King, despite him being contained for 21 years at this point. There is something occurring in the world called Mana Scourge. She notices he has red eyes… but only descendants of the royal family (such as herself) have those eyes…! So now she needs all the help she can get to convince the world she hasn’t been corrupted before everyone, everywhere turns on her and tries to replace her as the Vassal. So when she’s attacked by her own people at her own castle, she doesn’t want to risk fighting back in case it is perceived as the Demon King breaking free and controlling Lady Faratras instead of the other way around. Lady Faratras is the current Vassal, and it’s up to her (with as much outside help as possible) to keep the Demon King under control. The good news, however, is that it’s possible to contain his power within a human body. But he was immortal, meaning he could only be repelled and never defeated. The kingdom stood up to him with the help of eight Legendary Heroes. The Demon King first appeared 60 years ago. There is no stopping to explain backstory, it all fits into the narrative in a streamlined way. All of the necessary history is told in the prologue, opening up the rest of the game to the present rather than the past. There is a high story to go through with this one, so I’m going to try to sum it up as quickly as possible without spoiling anything. There’s something about it that draws you in and keeps you wondering, regardless of how much you’ve already played. Even in my brief (two chapters) experience with the game, I knew it was going to be something special. I was lucky enough to have the opportunity to preview the game last month. And they are all part of Path of the Midnight Sun, a new indie entry to the genre that has just released.
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